It’s been a while since my short lived site has been updated but after having a conversation with Brian over at the Board Game Blog, I’m going to give it another go. I’ll be handling Memoir ’44 over here as well as the other Days of Wonder games over at his site. Time to set the game back up and get things going. I have to finish the first scenario replay and then I have a few other things planned so be sure to stop by.
Now this looks cool. It’s only in Beta right now but Memoir ’44 Online is getting closer to becoming a reality.
I’ve had several friends start a blog, go gangbusters, then just fall off a cliff and that’s what my site looks like right now. Unfortunately, some personal problems have kept me away from the gaming table and while I’ve gotten in a few games of Twilight Struggle, I haven’t gotten out Memoir ’44 in a while. Don’t fret though, because I plan to restart things here. I had big plans for the site and still do, just ran into a time bottleneck that’s forcing me to focus on other things. Thank you for your patience.
It’s been a while since I touched this site. The holidays turned into tax season. I’m a CPA in real life and now that April 15 has come and gone, I’m hoping to get some more gaming in. I still love Memoir ’44 and there’s still plenty to talk about. The big news out of Days of Wonder is we got a sneak peak at the Breakthrough Maps. Very cool and it should make for some bigger games. I’m kind of torn though. One of the things I liked about the original game and the scenarios is it was involved, but not too involved. If they get more and more into the bigger scenarios, that appeal is going to be replaced. Still, any new Memoir ’44 is better then no Memoir ’44.
Outside of that, the Memoir ’44 news has been light. No other new products on the horizon. So let me get things set back up and we’ll get back to some Pegasus Bridge.
My wife took over the game table so she could wrap presents so I’m closed most likely through the New Year. I’ve got some stuff planned so be sure to come back and check things out. For sure I’ll be wrapping up my Pegasus Bridge scenario analysis as well as a few other things.
The bad news is, I didn’t get anything Memoir ’44 but I got both the new Axis & Allies 1942 and Axis and Allies Guadalcanal so I’m excited to try those out. I did get some gift cards though so I see Memoir ’44 Mediterranean Theater in my future.
Finally, a game. Hard to believe it’s been almost three months. Stupid job. Anyway, I was back in rare form and Jon never stood a chance. Because of some really nice rolling, I was able to dole out the first shutout of the series. This also might have been one of the more aggresive games because I took a big early lead and Jon decided to go for it. The odds were stacked against him though and while he came close to a couple of medals, he couldn’t pull one out and all nine of the Allied units were left standing.
Turn 1 – I played a center probe card and moved two units over into the right flank. Jon countered with a left flank attack card and here’s where he might have made a mistake. He did move his rear unit over and back, but he only moved his Orne Bridge defender unit one spot just to the east of the bridge. He took one shot at me and then missed.
Turn 2 – I played a left flank probe and scored a hit and and a flag on the sandbag unit. He played a left flank attack. He was able to move his rear unit into the center flank and he moved his Orne defender over the bridge and into harms way. Had he moved him two spaces previously, he would have gotten him into the woods and could have probably surprised, but I was ready with….
Turn 3 – …a right flank probe card. I pressed in and with five dice, I rolled four hits on five dice for the kill and my first medal. This also left the Orne Bridge wide open so I effectively had two medals and hadn’t take a single hit yet. Jon played a center attack card and he scored a hit on Howard’s unit.
Turn 4 – I played a recon in force card and continued my hot rolling, scoring two hits out of two on the sandbag unit. I also moved a few more units into position as well as putting a unit on the Orne Bridge. Jon played moved out and scored second hit on Howard’s unit.
Turn 5 – Here’s where things slowed down a little, more because my hot rolling went away. I played center probe and missed his sandbag unit. He played center probe and scored a third hit on Howards unit from his sandbag unit and he also moved a his left rear flank unit into the woods in front of the sandbad unit.
Turn 6 – I played center attack and scored a flag and a miss on the sandbag unit. He played center recon and blew his chance for a medal by missing twice on Howard’s unit.
Turn 7 – I played a general advance and did a lot of shuffling. I moved Howard back out of harms way and really pressed in on the woods unit. I also missed on three different rolls on the stubborn sandbag unit. He played counter attack, got three dice against a full strength unit and scored one flag and two misses.
Turn 8 – I played center assault. I missed twice on the sandbag unit and hit his woods hex twice. He played close assault, got four dice on a full strength unit and scored two hits and a flag.
Turn 9 – I played left flank probe and finally took out the sandbag unit for my third medal. He played center flank probe and got two hits and flag on the unit that was now adjacent to the woods in front of the sand bag unit.
Turn 10 – I played barrage and I get three hits. Needed just two for my fourth and final medal. Allies win.
Allies – Four Wins
Axis – Two Wins
Days of Wonder announced that their latest Battle Map is available for preorder and it looks like a good one. East Front is my favorite and Stalingrad is just that much sweeter so the Sword of Stalingrad looks like a keeper.
I’m sorry for the lack of updates here. I’m back to work so it’s been tough getting together with anyone to play plus there hasn’t been much big news Days of Wonder. Hoping to get in a game here this week and hopefully we can wrap up Pegasus Bridge and move on.
Since we’ve been playing the Pegasus Bridge scenario so much, I decided to do some digging. I’ve read a few of Stephen Ambrose’s books but one of his earlier ones was specifically on Pegasus Bridge. I checked it out at the library and it’s shorter (208 pages, but that includes the index) and I’m about a quarter of the way through it and it’s very deep and informative. He talked to Major Howard for several hours and you get some pretty nitty gritty details that really sheds some light on you’re trying to simulate in this scenario.
A lot of firsts in this one (at least those of you following the blogs). It was the first time I lost to John in our five games so far and it was the first time the Allies had the lead in the series. It’s also the first time either of us was able to get our Orne Bridge defender unit out of harms way for a while. This was kind of ugly because I lost 4 medals to one but two of his surviving units were down to two and another down to one so there were some timely retreats. Let’s take a look at the action.
Turn 1 – John played left flank probe and scored a hit on my sandbag unit. His die rolling was a little better and while I was able to make some noise over by the Orne Bridge, it was more because he kept pressing on my sandbag unit. I played Recon in Force and I put my Orne Bridge defender on the Orne Bridge. I also scored two hits on three dice against Major Howard.
Turn 2 – This was a big card for John because he played Center Assault and while he scored just one hit (on my sandbag unit again) he was able to push up and into the right flank and up and in on the left so he really put himself into good position for future cards. I played Right Flank attack. I moved up my rear corner city unit, scored a flag on Major Howard, then scored a hit on another unit that had moved up next to Howard.
Turn 3 – He played left flank probe and scored another hit no my sandbag unit taking him down to one. I played center probe and scored two hits on three dice on his unit that was just in front of my wire.
Turn 4 – He played left flank probe and scored a hit on my sandbag unit for his first medal. Usually how long this guy survives determines the Axis’ chances so this was going well. He also scored a hit on the unit behind my sandbag. I played left flank assault and moved my Orne Bridge defender into the woods in the left flank and I moved my rear unit over into the center flank.
Turn 5 – He played left flank attack and moved one guy up and into the wire. I played right flank probe and I scored a hit on said unit.
Turn 6 – He played Move out, did some shuffling but used the guy on the wire to take out the wire. My defenses had been breached. He also moved up a unit next to the Orne Bridge. I played counter attack and I scored three hits on the unit that just took out my wire for my first medal. I also scored a flag over in the left flank with my bridge defender.
Turn 7 – He played left flank attack and he came after the unit that sits behind the sandbag unit. He scored two flags on me and that pushed him all the way to the back in the woods. I played recon in force. I scored two hits on his unit going for the bridge but had two misses on my attack in the right flank.
Turn 8 – He played right flank attack. He moved his one unit onto the Orne Bridge for his second victory medal. He then moved another unit right next to my Orne Bridge defender woods unit (which turned out to be a setup). I played Direct from HQ. I scored a flag on my right flank, then went to do close combat with my Orne Bridge defender only to have him come up with the Ambush card. He scored a hit on me and with my regular attack, I struck out and scored just one hit on three dice. My rolls the past couple of turns probably cost me a chance at the game.
Turn 9 – He played right flank attack, pressing against my lone guy and he scored a hit and a flag. I played left flank probe and moved that unit back even further to the hex right at the edge of the board.
Turn 10 – Here’s where things got anticlimactic. He playe Air Power and with two dice, he scored a final hit on my Orne Bridge defender for his third medal. I played center flank attack and I moved a full strength unit (who was actually my rear unit on the left flank to start) just to the left of Pegasus Bridge. It was time to make a stand.
Turn 11 – I caught a break (for now) and he scored just one hit with four dice against the guy near Pegasus Bridge. I played right flank recon and moved the guy from the city onto the bridge. This was to prevent an easy win and to set up my next card (sandbags).
Turn 12 – I feel cheated!!!! He plays Barrage on the three strength unit next to Pegasus Bridge and he scored three hits on four dice for his fourth medal and the win.
Allies – Three wins
Axis – Two wins
Hot off the presses, Days of Wonder recently released a FAQ (Frequently Asked Questions) for Memoir ’44. You can get the skinny here at the Days of Wonder blog. One interesting tidbit is that there was talk of a computer version of Memior ’44 coming out. Now that would be cool. Do yourself a favor and don’t download the full pdf because I haven’t gotten it to work. Download it in pieces.
Alright, I picked up the Memoir ’44 Editor, but after several attempts, I haven’t gotten it to download. Anyone with some advice (I’ve sent a message to Days of Wonder, no response yet) please email me.
Finally, we had a relatively normal game. I was the Allies and I pressed in on the left, had some timely retreats, and kept things under control in the right flank. This game lasted fourteen rounds, but it was pretty much over earlier because John just shuffled his guys around for a while. It was partly because he didn’t get the cards and when he did, it was too late.
Turn 1 – I played a center flank attack card and moved in on the Orne Bridge. I didn’t have a single LF card in my hand to start the game. He played RF assault and he scored two hits on Major Howard. He also moved his corner city unit.
Turn 2 – I played left flank recon and I missed with one roll on the sandbag. He played Infantry Assault in the right flank. He scored a third hit on Major Howard and he pushed his rear right flank unit into the city within range of the hex on the other side of the Caen Canal.
Turn 3 – I played Artilery Bombard and moved Major Howard’s unit out of range. This was one of two units I had eventually reduced down to one guy only to move him back in time before a victory medal could be scored.He played right flank attack and got some bad dice because he hit with just one of four dice.
Turn 4 – I played Recon in Force. I missed on the Orne Bridge defender but hit two times in two rolls on the sandbak unit. He played right flank attack and he scored two hits (bringing my unit down to one) but scored a retreat so he was pushed back and out of range of all but the sandbag unit.
Turn 5 – I played center assault and made a major push forward into both the left and right flanks. I did score on hit on the Orne defender. He played Move Out and he scored two hits on one of my full strenght units that had moved up into the left flank.
Turn 6 – I played center probe and I moved into the woods just in front and to the left of the sandbag unit. He played center attack and got another bad set of rolls. He hit one in three on one of my forward units (taking him down to one) and he scored one hit on my unit in the woods.
Turn 7 – I played left assault and scored a hit on the sandbag unit, bringing him down to one. He played Direct from HQ and scored a hit on my one strength unit to earn his first victory medal.
Turn 8 – I played center probe and I scored one hit on one dice on the sandbag unit to earn my first medal. Then my woods unit scored two hits on two dice on the unit that sits behind him. He played center attack and he pushed his two rear units back into the woods.
Turn 9 – I played right flank attack and scored a hit on the Orne Bridge defender. He played LF Probe (his cards weren’t great at this point) and moved the defender back into the woods.
Turn 10 – I played Air Power on the units that had moved back into the rear center flank woods. I scored a hit on each, bringing them down to one and three respectively. He played General Advance but didn’t do much other then shuffle his guys that were back in the woods.
Turn 11 – I played right flank recon and moved over the Orne Bridge. He played left flank assault. He scored a hit but also got a flag which, according to the rules, actually allowed me to move closer and into close combat with him.
Turn 12 – I played right flank probe but before I could attack, he played Ambush. He got three rolls on my unit and scored just one hit. I then took him out for my second medal. He played Direct from HQ and actually moved most of his full strength unit up (he finally got some cards and he was setting himself up for the next couple of rounds).
Turn 13 – I played Barrage and took out his single man unit in the rear for my third medal He played Firefight with now moved up units and he scored two hits to take out my woods unit for his second medal.
Turn 14 – I had just one more to make. I played right flank probe, moved onto the Orne Bridge and got my fourth medal for the win.
This is usually how the game goes. I did help myself out with some timely retreats (had those two units been killed, it would have been a lot different) but I did enough for the 4-2 (almost 4-1) medal win.
Axis – Two wins
Allies – Two wins
Many of you have played Memoir ’44 before probably recognize the cards I talk about in the scenario replay. If you don’t because you’ve never played, here’s a link to a description of all of the cards. I thought about doing a “card analysis” write up but found it unncesary. If you don’t understand what I’m talking about, the easiest to way to find out is to buy the game and play it. If you don’t want to do that, then roll with the card compendium I linked too.
Wow, I just got done playing probably the most heated game of Memoir ’44 ever considering it was the more simple Pegagus Bridge scenario. When it was all said and done, we went through 29 turns and actually had to reshuffle the deck. It was so long because I, as the Axis, rolled a ton of retreats, which would force my opponent back and out of position and then he did some very timely retreats that prolonged the game. Then in the later part of the game, we both got stuck with cards we couldn’t use so there was a round or two where we just spent burning cards. I’m going to be light on detail because this is so long, but needless to say, both of had a time or two where we thought we were going to win or loss this one. In fact at one point I had three of his units down to one man and all of his units were damaged and I had just one victory medal because he kept shuffling his weaker units with his stronger units.
Turn 1 – He went routine and played a center attack card to move into position to take the Orne Bridge. I played a Right Assault card and scored two hits on Major Howards’ unit.
Turn 2 – He played a left probe and scored a hit on my sandbag unit while I played a right probe. I scored a hit, but then a retreat put his unit out of position for my other unit to even roll.
Turn 3 – He played a right probe and scored a hit on my unit protecting the Orne Bridge. I played a center probe and while I once again scored a hit, I also got a retreat to push him back out of range.
Turn 4 – He played Firefight. He scored two hits on my unit protecting the Orne Bridge then he scored another hit on my sandbag unit. I played left probe to move my rear right flank unit into the center flank and then I scored two hits on a unit pressing the Orne Bridge. While hit on his units on my left flank usually mean little, that unit actually turned into deciding the game.
Turn 5 – He played general advance and here’s where I thought things might end quickly. He took out my Orne Bridge defender and captured the bridge for two victory medals. Then he scored a hit on my left flank sandbag unit to take him down to one guy. I played a center probe and scored two hits with my sandbag unit.
Turn 6 – He played a center probe and his lone roll against my sandbag unit was a miss. I played center probe and scored a hit to wipe out one of his units in my right flank for my first victory medal.
Turn 7 – He played a left attack and missed with his two dice on my sandbag unit. I played Move Out and I scored two retreats with my sandbag unit. Once again, I forced him back without causing any damage.
Turn 8 – John played a Recon in Force to move up and back into position. This was one of many turns that was used to simply regroup to get back into position. I played Center Attack and I was able to score a hit with my sandbag unit.
Turn 9 – Here’s where things got interesting and I knew this wasn’t going to be a normal game. He played the Medics card and while his roll wasn’t great, he did get two of six to bring Major Howard’s unit back from one to three. I played Counterattack, and scored three of four so I was able to bring my sandbag unit back up to full strength.
Turn 10 – Here’s where I got some luck. He played Barrage on my sandbag unit and he scored just one hit with his four dice. I played Armor Assault (my cards were getting thin because I had a couple odd ones that didn’t make sense to use and I had a left flank card with nobody in the left flank). I scored one hit with my sandbag unit.
Turn 11 – He played a Right Flank recon and he began moving his units from the right flank into the center flank to press his attack (some of these units would eventually engage in battle in the left flank). I played center attack and I scored yet another hit on one of his units with my sandbag unit.
Turn 12 – He played left flank attack. Two of his units in the flank had taken damage and were down to two so he moved them back and out of range of my sandbag unit. I played center assault as scored yet another flag to push his full strength unit back with the units that retreated.
Turn 13 – He played a center attack and he moved units from that flank into the left flank to push ahead again. I played Infantry Assault and with my sandbag unit, I once again scored retreat to push back his attackers. He kept trying to push a unit into the woods just ahead and to the left of my sandbag unit and this is the guy who kept getting pushed back.
Turn 14 – He played a right flank recon to actually put his half strength unit onto the Orne Bridge. He told me he didn’t want to have this hanging in the even it was a close game and it gave me one last attempt to come at him for a weird win. I was actually out of cards so I played a left flank probe to burn a card.
Turn 15 – He played Pincer Move to put his men back into position to attack my sandbag unit. I played Direct Fire from HQ and I scored two hits on four dice with my sandbag unit.
Turn 16 – He played Recon in Force and he missed with two dice against my sandbag unit. I played center probe and scored a hit with my sandbag unit.
Turn 17 – He played Recon in Force and once again his big move was to retreat a unit that was brought back to one guy. I played Move Out to set up my next turns card. I still had my left flank unit (he was now in the woods behind the sandbag) and my center flank unit (he was also in the woods) so I moved them up to where they could engage two full strength units down by the lake.
Turn 18 – He played finest hour which lets him roll to see how many units he could direct. He got another horrible roll and was able to direct just one unit, which meant he couldn’t make a big push on the two units I had exposed. I played Dig In and the units I had just moved up were given sandbags.
Turn 19 – John played left assault and he scored a hit on my sandbag unit. I played Artillery Bombard and missed with my roll.
Turn 20 – He played middle assault and with four rolls, he missed everything. He tried against my main sandbag unit and my newer sandbags and couldn’t score a single hit. I played Direct From HQ and with four dice, I scored three hits from my new sandbag pair in the center flank.
Turn 21 – He played Air Power and here again where I thought I was done. He had two rolls each on my two new sandbags and he scored retreats on both. Normally with a sandbag, the first retreat is ignored but not with Air Power so they both had to withdraw and lose their sandbags. I once again had no cards so I played a left assault to burn one.
Turn 22 – He played Infantry Assault in the center flank. He pulled back yet another single man unita and then he scored two hits and a retreat on one of my units back in the woods. I played counter attack and I scored a hit on his unit that had pulled back into the woods just in front of my sandbag unit.
Turn 23 – Neither one of us had cards again. He played a right flank probe for a burn and I played a left flank probe.
Turn 24 – He played Armor Assault and he missed with his one roll on my main sandbag unit. I played Middle Recon, attacked his unit in the woods and I once again scored a retreat to push him back.
Turn 25 – This was my big turn. He played left recon and scored a hit to bring my sandbag unit down to one. I played Behind Enemy Lines. It lets you move one unit three hexes, attack with one extra die, then move another three hexes away. I came ahead with one of my center flank units back by the woods and I moved him three to bring him into close combat. I scored three hits on four dice on a full strength unit, then I moved him into the woods in the left flank, in range of two units with just one guy and the bridge defender with just two.
Turn 26 – He played left flank probe and scored a hit on my sandbag unit, taking him out for his third victory medal. I played left flank probe with my new hero unit and scored a hit on of his one strength units for my second medal.
Turn 27 – He played left flank attack to retreat one of his low strengths units. I played left flank probe and scored another hit on a single strength unit for my third victory medal.
Turn 28 – He played right flank probe and he moved his bridge defender back into the woods on the other side of the bridge, costing him a victory medal. I then set up my next turns card with Infantry Assault and I moved my three strength unit over the bridge right next to his. So he had two and he was in the woods and I had three. My hope was that he wouldn’t score a perfect three for three against me and I could take him out on the next round because I had two aces up my sleeve.
Turn 29 – He did as I expected and played right flank recon to take his three shots on my unit. Before he rolled through, I played Ambush, which lets me have a free attack first. I scored two hits to take him before he even had a chance to attack for my fourth victory point and the win.
This was a memorable game considering few of our Pegasus Bridge games go more then 10 turns. I did get lucky and got better rolls but we both played a sound game strategy wise.
Axis – Two wins
Allies – One win
Here’s some official statistics from Days of Wonder on the Pegasus Bridge scenario. Looks like seven out of ten go to the Allies, which is actually lower then I would have thought. We’ll see what kind of ratio we come up with.
Alright, we decided to switch sides and while this game went to the Allies, it was really hard fought and not in the bag by any means. Let’s take a look at the action…
Turn 1 – I opened up with a center attack card and moved into the right flank. I knew I didn’t have the cards to press an attack on the Orne bridge (yet) but John didn’ t know that. He played a barrage on Major Howard and scored two hits.
Turn 2 – I played a center probe and took a shot at his sandbag unit without success. He played a right probe and scored two more hits on Major Howard, taking him out for the Axis’ first medal.
Turn 3 – Here’s where I thought I was going to roll to an easy win. I played an infantry assault card in the right flank. I could move two hexes and still attack so I rushed the unit on the other side of the Orne Bridge and scored four hits to score two quick medals. He played a left flank recon card to get his rear unit out of harms way. It was just in time too because I had the cards to come after him.
Turn 4 – I played a left flank attack and with my two rolls, I scored two hits. He played Move Out and actually had three shots one one of my units (two dice, one dice and one dice). He took the two dice first and it hurt him because he got a miss and a retreat. That pushed me back out of range of his two other units and botched his strategy.
Turn 5 – This was a big turn because I thought I had locked it up before John played a big card. I played Recon in Force and scored two hits to take out Mr. Sandbag. That gave me three medals and his primary defensive position was down. Down but not out because John played Dig In. He got to direct four infantry and give them all sand bags so just when I thought I was done with the sandbad, three more popped up including one in the original position.
Turn 6 – I played a center assault. I moved my guys into the left flank to take out the new sandbag position and moved guys closer to the right flank back because the Axis had a new sandbag position back near the trees. John played a center probe and scored a hit on one of my units.
Turn 7 – I played Direct Fire from HQ and went for the kill. I scored two hits on his primary sand bag position while he softened me up with Air Power, scoring three hits on three dice, just unfortunately for him it was on three different units.
Turn 8 – I played a left assault, took two shots at his sand bag position and failed with both. He played Infantry Assualt and with four dice, he scored four hits. He took out a two strength unit for his third victory medal and had another unit now down to one. I was in trouble, but I had an ace up my sleeve.
Turn 9 – I had the Medics card from the very first turn and here’s where I used it. I healed my one strength unit up to full strength and that pretty much ended John’s chances for an upset. He played Armor Assault (his cards must have been bad at that point) and missed me with two dice.
Turn 10 – I played a center recon card and scored a hit, taking his primary sandbag position down to one guy. He was on the ropes. He played move out and had a shot with two units, but once again a flag hurt him to push me out of position for a second strike.
Turn 11 – I played a left probe, got one chance and I hit with it to end the game.
Both of our games today went eleven turns. Pretty good. I came out on the winning end each time but that’s not why we’re keeping score.
Axis – One Win
Allies – One Win
Well, I guess I spoke way too soon about the Axis having the odds stacked against them because I just played my buddy John and beat him as the Axis. I got some mediocre cards but some great rolls to do it. It also helped that John took a big chance that backfired near the end of the game. Let’s look at at the highlights.
Turn 1 – John played a center attack (3 units) as I predicted to get into the right flank. That pretty much hosed my chance of getting my now stranded unit into play making him a sitting duck. I played a right attack card and sniped at Major Howard himself. Of my three dice from my two units, I got two hits so I was off to a good start.
Turn 2 – Here’s where I thought I was in big trouble. John played a right flank assault to put himself into position to take out my unit on the other side of the bridge and he scored a hit. In the meantime, I scored an early victory medal with Direct Fire From HQ card (direct any four units) and I got two more hits on Major Howard on the right flank. I also got my rear left flank unit over into the middle flank which turned out to be huge because this unit scored my victory. Many people are tempted to bring this unit up to engage the Allies and protect the Orne Bridge but this usually results in a quick death and a third easy victory medal for the Allies.
Turn 3 – John played a General Advance so he got to move two units in each section. He took out my Orne Bridge defender for his first medal and now all he had to do was move onto the bridge for a second. I counterattacked (allowing me to use the same card he did). I moved my now center flank unit over some more and took a couple of shots at him in the left flank.
Turn 4 – With John having three units within striking distance of my sandbag unit, he played Firefight. He couldn’t move, but he got extra dice but of his six dice against me, only two hit so I lived to fight another round with that guy. I played a center probe and got another good roll to earn my second victory medal.
Turn 5 was what I thought was the beginning of the end. He played a center attack and scored his second (third if you count the Orne Bridge, which he hadn’t move a guy onto yet) medal. I played Direct From HQ to move a guy into position where the sandbag was and to make one last ditch effort to try to pull out a miracle.
Turn 6 – Heres’s where I knew luck was on my side. John played Barrage on from front most unit. It gives him four dice to attack with and not one of them hit. He got three tanks and a star. I then used that guy to score two more hits and I now had my third medal. Things were definitely getting interesting.
Turn 7 – Here’s where things kind of slowed down. He played a Move Out (direct four infantry) to put himself into a position to take out one last unit for the win. He also secured the Orne Bridge. I played armor assault because my cards weren’t good and I sniped at him again.
Turn 8 – This was the turning point. He played Air Power and scored two hits, bringing my forward most unit (who stood on the spot where the sandbag unit was) down to one so I was one hit away from defeat. I was stuck with three left flank cards and an Armor Assault and I had no units in the left flank. I played Armor Assault and did a two hex retreat of my injured unit, taking him out of harm’s way.
Turn 9 – John played a Center Probe and did some general advancement. I burned a Recon Left Flank because I was stuck with all left flank cards. This at least allowed me to take the better of the next two and it paid off also.
Turn 10 – He did a center recon and slowly pushed up on my lone unit in the section. This was my formerly left flank unit that had moved around in the background and who ended up in the back woods when I played my center probe card.
Turn 11 – This is where John made his big mistake. He rushed my center flank unit in the woods and got into close combat. He had three guys and I had two. On his two dice, he missed with both. I then played Artillery Bombard, which allowed me to direct my one unit. I then scored three hits on all three of my dice to end the game with a win.
In the end, I played a good game and I not only got some great rolls, but John had some bad ones. We’ll play this one a few more times just to show that this was a fluke of sorts, although I’ll never tell John that.
If you played Dungeons & Dragons in the 1980s, both players and dungeon masters cut their teeth on the module Keep on the Borderlands. It wasn’t a matter of “if” because you played the module in some capacity. Similarly, most anyone who’s played Memoir ’44 learned the basics of infantry combat on the very first scenario, Pegasus Bridge. Major John Howard led the late night assault on Pegasus Bridge and this scenario does it’s best to simulate the experience.
First off, this scenario is terribly unbalanced. The Axis are outgunned, they get fewer cards and the Allies go first. The Axis need not only a sound strategy, but plenty of luck to even come close to winning this one. The one time I remember winning this as the Axis was against a complete newbie who hadn’t quite gotten used to the game yet. By the time he did, I was the victor.
Another big advantage for the Allies is their right flank consists of an almost free victory medal in the Orne Bridge. The Axis have just two infantry units nearby and they’re pretty well split so if the Allies play their cards right, they can pick off one of the units, nab the bridge and their half way to victory.
The Allies left flank (the left flank for the Axis) is a little tougher because it’s bolstered by a German unit with a sandbag surrounded by wire that protects Pegasus Bridge. This bridge is also worth a victory medal to the Allies but I’ve never had to actually capture this bridge because the games usually over with before it’s needed.
Here’s a couple of tips I could come up with that I’ll be adding too as we continue to document our games:
1) For the Axis, you can try to consolidate your units. If you basically surrender the Orne Bridge, you could swing your left flank units back and around to double your defense of the Pegasus Bridge. This isn’t an easy task though because of the lack of cards at the beginning, and it also allows the Allies to snipe at your sandbag position. This is also the kind of thing you need to do early so if you don’t get the cards right off the bat, it’s probably not going to work.
2) Similarly for the Allies, it’s best to push as far into the right flank as possible. There’s two easy victory medals if you can move quickly, and a third if the Axis try to bring their second unit in that section. A good spot to get to is two hexes left of the Orne Bridge, because it allows you to cover both German units as well as capitalize on the fact that you’re on two sections of the board.
3) Major Howard’s unit (the lead unit on the right flank forthe Allies) is boxed in so any retreat rolls on him result in a hit. Try to move that right unit behind up to give Howard some room to move. In fact by doing this, you can shuffle your three units back and forth to minimize your overall unit losses by spreading out the damage.
4) For the Axis, make the Allies come to you. You have some solid defense, especially in front of the Orne Bridge and the longer you can hold tight, the better you usually have a chance of winning.
Welcome to my website devoted to the boardgame Memoir ’44 by Days of Wonder. I’m a metro-Detroit area resident who’s played a variety of boardgames through out my life and one of our favorites is Memoir ’44, a card based game centered around World War II. It’s not overly complex, and the great thing about the game is you can finish up a scenario in less then a couple of hours. Sometimes we go heavy (think ASL or something by GMT), but the since time is usually short, we usually find ourselves going back to Memoir ’44 time and again.
What I’m going to try to provide here is a one stop resource for everything Memoir ’44. I’m going to provide strategies for each scenario and provide little facts and tips that will benefit both the newbie and the more seasoned player. The flow of the site will be from a beginner’s perspective as I go through the early scenario’s and move through the expansions. I’ll also introduce variants and what if’s to challenge the norm as well.
I also appreciate comments. So if you’ve played a scenario and found something useful, each post will be open to reader comments. Just chime and hopefully we can get a solid dialogue going.
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